I love Final Cut Pro X, but there are still a few features missing. I wanted to be able to send edited clips from my FCPX timeline into Motion 5, without having to setup the project, lookup the in and out points, and replicate that in Motion. So I made an app that lets you send a clip from Final Cut to Motion.
Just export your project as .fcpxml (File > Export XML), drag it onto the dock icon, select the clip you’d like to export, and it’ll create and open a new Motion project, setup with the right length, clip, and frame rate. It’s not perfect, but it saves a lot of time setting up projects and copying information by hand.
Please let me know if you run into any issues – it’s a beta app. I’d like to continue development on this plugin, and eventually submit it to the Mac App Store. If this app is useful to you, please donate using the button below!
I wanted a “credits logo” to show off projects that were shot on a DSLR, sort of like the Edited on Final Cut logotype. There didn’t seem to be any available, so I thought it’d be fun to make one. Here’s what I came up with –
Download the logos with or without the text here – feel free to use them!

If you have a Canon 5d Mark II, then you probably already have a 50mm lens that you use frequently. If you instead have a DSLR with an ASP-C instead of a full frame sensor (like the Canon t3i or 7D), you may be unsure about getting one. The Canon 50mm f/1.8 is very affordable for it’s speed (compare to the 35mm f/2.0 at $376), but with the 1.6x crop factor on ASP-C cameras, it’s actually an 80mm lens, not a 50mm.
I’ve been using the 18-55mm kit lens on my Canon t3i for about a year, but finally decided to buy the 50mm f/1.8. After using it for a few weeks, here are the pros and cons I’ve seen as of yet.
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Be sure to stick around for the effects breakdown at the end.
Until recently, I’ve been doing audio crossfades in FCPX by detaching the audio of one track, dragging it under the next clip, and fading each audio track. This works pretty well, but since the audio is detached, it can get out of sync. Turns out there a better way, using L-Cuts and J-Cuts. I’m sure most people already know about these, but if you don’t, I made a graphic explaining how to use them in FCPX.
- Double click on the audio track of one clip
- It drops down – notice it’s still attached to the clip
- Drag the audio clip under the other clip
- Fade the audio on both clips – you now have a nice crossfade
- If you like, you can double clip on the audio track again to collapse it back, keeping the crossfade/L-Cut intact
It’s fun and simple!
One more audio tip – right click on the audio fader to change the type of fade (linear, s-curve, +3db and -3db).
Credit to John August’s post on Final Cut Pro X which had a reference to using J-cuts and L-cuts instead of detaching audio. They were also mentioned in this helpful video about FCPX.
- Check out the manual – I’m not used to software having manuals (seems to be a video thing) – turns out you really need to read this one. It’s hard to find some features without it.
- Know about the keyboard shortcuts – if you don’t read the manual, however, know that the spacebar brings up a secret menu in most steps, holding option while dragging zooms the viewport, and holding shift while dragging pans it.
- You do need to mask out moving objects – while it doesn’t have a built in way to make masks (I’ve been using Motion 5 – $50), not adding them really messes up the track.
- Keep some sort of cube in the shot – since PFHoe doesn’t allow you to set the focal length, you’ll need to estimate it using a cube (it also helps with estimating the ground plane). If you’re doing tracking on a green screen, you’ll want to put a box on it somewhere, or a box with a box on top if the floor isn’t in the shot. I ended up taping several together and covering it in tracking markers.
- If you’re tracking with a green screen – you’ll need to put tracking markers on it, and you’ll need to have something in the shot to demonstrate parallax, like a mic stand. There’s a really great 25 minute tutorial on placing tracking markers on the samples page for this course (it’s the second one down).
- If you’re shooting with a DSLR – don’t keep your apature wide open if you have tracking markers setup, you want them all to be in focus at once. You’ll also want to have you shutter speed higher than normal, probably at least 100 to reduce motion blur (also mentioned in this video).
- Check your start frames – if you’re noticing slippage in your 3d software you didn’t notice in PFHoe, make sure that the footage in your 3d program (if you have a video background on your camera for example) has the same start frame as the tracking data you imported. This is especially a problem in Blender.
- If you use Blender – know that it doesn’t work in the latest version, 2.5. It does, however, work in Blender 2.49, which means you import it into that version, save project, and then open it in the new version. It’s a pain. I’ve started developing a script that would let you import directly from 2.5, but haven’t been able to get some of the left-right handed conversion to work (so take a look if you’re good with python and math).
In case you didn’t know (many people do not).
3x digital zoom on the Canon t3i (with the kit lens) – outside the CVS in downtown Freeport.
I think the bird in that second shot didn’t like me.
Cheap-ish, that is. I’ve been looking at sliders for fun (you’d think I could find something better for recreation), and thought I’d make a collection of the more reasonable ($100-$1000 range) sliders on the market. Jump over to the full post to see them categorized by manual, crank, and motorized sliders.
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